The feature most praised was the inclusion of multiplayer, with ComputerGames.ro describing it as 'exactly what its predecessor was missing', while Nick Kolan of IGN stating that the feature is 'arguably the main reason for the expansion's existence.' Mod DB awarded it the 'Editor's Choice: Best Multiplayer Indie Game of 2010' award. Some melee weapons can only be used in two attack directions which are up and down while some can't block such as certain knives not obtainable from the equipment menu. Melee combat consists of four directions of attack that are up, down, left, right, as well as four directions of blocking being that same as attacks. Some Modifications provide extra game modes. Most were similar to modes found in first-person shooter games (such as team battles and capture the flag), although other modes, like the castle sieges from the main game, are also included. Eight multiplayer modes were included in the original release of Warband. There is no link between a player's multiplayer and single-player characters, and no way to level up the multiplayer character or alter its characteristics from the templates (other than through the purchase of equipment). Characters are customised by purchasing the equipment available to their selected faction, with better equipment purchased after earning denars (the game's currency) in the multiplayer matches. All players are provided with a balanced 'template' character (which can be altered for each server) based on three general types of pre-modern age military: Archery, Cavalry, and Infantry. Multiplayer matches cater for up to 200 players, split into two teams based on the factions selected. The new multiplayer mode removes all of the RPG and map elements from the single-player mode, instead focusing on direct combat.
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